University project - Contextual Model:
We must come up with a professional context and then design and create a model to fit it.
Essentially we can create anything, providing we can justify it with a context.
My context is game promotion models; specifically for Elder Scrolls Online which comes out later this year.
(I am not linked to the game at all.)
I will be making three versions of the same basic model: a display base and a dagger; one for each of the game's factions.
I have tried to think which types of weaponry each pact would be likely to use, based on their included races and their general style.
Each base will also be decorated to reflect the faction's territory.
Although the daggers will all be of my own design, they will be strongly influenced by the design styles found in the previous Elder Scrolls games.
My concept: [link]